#Gmd speed time pc update
Until Update 1.4, the ship only used the selected primary colour with slight shading.They are also the only main levels not to feature the cube form.Years, Space Pirates and Embers are the only main levels that do not start with the cube form.This is demonstrated only once in a main level, Stereo Madness, with the alternate route for the third secret coin. If entering a form portal corresponding to the icon's current form and the portal is of a higher or lower position to the previous portal, the grid will vertically shift to realign with the new portal, with the exception of the cube and robot portals which do not lock the grid.This does not occur for the cube or robot since they are not limited by a ceiling. Using teleportation portals that exit outside of the grid will result in the icon being returned beside the nearest boundary with no realignment of the grid.Although the spider is also subject to the overlap issue, this mechanic as implemented for the ball is absent, allowing both spiders to overlap, nullifying the dual mechanic. Moreover, the overlap issue is mitigated with an additional mechanic that if both balls are brought into the same direction of gravity, as the oncoming ball makes direct contact with the initial ball, the latter will emit an outward pulse and will reinvert the gravity of the oncoming ball automatically. However, both balls and both spiders under the effects of the dual portal have independent gravity states so are not bound to inverted vertical positions. For this reason, in any case of dual icons of the same form, should one trigger a flip of gravity, both icons will have their gravity flipped to remain at inverted vertical positions. While under the effects of the dual portal, it is apparent that the intended gameplay will be counteracted if both icons of identical form acquire the same direction of gravity, causing an overlap and rendering only one icon for interaction.While under the effects of the dual portal, the grid is locked to 9 vertical units, unless at least one of the forms is a ship, a UFO, or a wave, where the grid is then locked to 10 vertical units.While under the effects of the dual portal, a crash with either icon will terminate the other, although they cannot collide with each other.Using a mirror portal will slightly decrease the level's marked completion percentage and progress bar, with no lasting effect.Prior to its formal introduction, the deactivation gravity portal is encountered in Back On Track and Polargeist as part of collecting secret coins, being implemented in Update 1.6.2 Available from user levels and usable in the level editor.Teleports to the nearest overhead surface and alternates gravity does not move in succession Performs smaller jumps and descends faster Performs controlled non-successive jumps that can reach up to four times its height and falls steeply Ground and ceiling D-blocks above and below Propels at an upward diagonal and naturally descends at a downward diagonal, each at a constant speedĪscends and descends faster and at steeper angles Performs smaller hops and descends faster Performs small non-successive midair hops and naturally descends gradually Moves steeply by alternating gravity given that there is contact with a surface does not move in succession Propels rapidly upwards and naturally descends gradually In the direction of gravity H-blocks above and below Performs smaller jumps so can jump faster in succession Performs small successive jumps three times its height and falls steeply Teleports the icon between portals along the y-axis Types of portals Manipulation portals TypeĬreates a second icon with inverted colours and gravity